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Alfie Wilson

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Concept Pitch

A non-clinical reminiscence tool using VR and performance capture to enhance wellbeing, emotional regulation, and social connection for people living with dementia

Concept Pitch stock
Concept Pitch stock

Why This Matters

People living with dementia often experience difficulties with temporal orientation (when am I), spatial orientation (where am I), and identity continuity (who am I in relation to this place).

However, sensory memory, special familiarity, and embodied recognition often remain intact long after verbal recall declines

The Concept

This Project explores the use of first-person VR experiences combined with performance capture to support non-verbal engagement with autobiographical memory. By recreating familiar environments and preserving natural movement, participants can re-enter meaningful spaces in a way that feels intuitive, dignified, and emotionally safe. 

Concept Pitch stock
Concept Pitch stock

Why VR

  • First-person re-experiencing 

  • Reduced reliance on verbal processing 

  • Recognition without explanation

  • Repeatable, controlled experiences

  • Simplified environments (no crowd, no danger)

  • Sessions can be paused, adapted, or exited

VR supports non-verbal engagement with autobiographical memory through spatail and sensory cues

Why Performance  Capture

  • Preserves natural micro-movement 

  • Avoids generic or 'game-like' actions

  • Reduces disorientation and anxiety 

  • Maintains dignity and familiarity

Performance capture ensures the experience is inhabited, not performed

Concept Pitch stock
Concept Pitch stock

Ethics and Safeguarding 

Clinical Position 

  • Non-medical

  • Not a treatment or diagnostic tool

Consent​

  • Family Consent

  • Opt-out at anytime

Participant Safety

  • Session limits to prevent distress 

  • Professional oversight

  • Clear exit protocols

Scope

  • Early to mid-stage dementia only

  • No use in late-stage dementia

Working Approach

This project prioritises collaboration over novelty. Creative ambition is deliberately constrained by ethical responsibilities. 

Working with:

  • Dementia charities 

  • Care professionals 

  • Medical Professionals

  • Carers and families

  • Acceptance of creatie limits for participant safety

Concept Pitch stock
Concept Pitch stock

Software's 
Used

  • Unreal Engine

        Real-time creation of immersive, controllable VR environments 

  • MetaHuman technology 

        High-fidelity digital humans that preserve realistic presence and expression

  • Blender 

       Modelling and refining environments to ensure clarity, familiarity, and safety

 

  • Artec Leo 3D scanners

       Accurate scanning of real-world spaces to recreate familiar locations

Technology is adapted to the person, not the reverse. 

Who's Involved

  • Emerging diverse creatives

  • Established industry professionals

  • Dementia experts and doctors

  • Carers

  • Dementia charities 

  • Research analysts

Concept Pitch stock
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